This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 56 - Missing Omicrons 55
While in Grand Arenas: Light Side Mandalorian allies gain 50% Mastery, Max Health and 30 Speed; at the start of each encounter, Light Side Mandalorian Tank allies Taunt for 2 turns; if there are other active enemies (excluding summons), the first Light Side Mandalorian ally that is defeated each battle is revived and recovers 50% Health and Protection; all Light Side Mandalorian allies gain 1 additional stack of Ancestral Resolve whenever a Light Side Mandalorian ally deals True damage, dispels a debuff, or resists a debuff
While in Grand Arenas: Increase enemy cooldowns by 2 instead; remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter; reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle
While in Grand Arenas: At the start of battle, if no other allies have the Leader tag, Imperial Trooper allies also gain 35% Max Health and Max Protection, and whenever an enemy attacks out of turn, Imperial Trooper allies recover 20% Health and Protection and gain 10% Turn Meter
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
While in Grand Arenas: Bo-Katan (Mand'alor) is immune to Daze; if all allies were Light Side Mandalorian at the start of battle: Bo-Katan (Mand'alor) ignores Taunt effects, and whenever an ally is defeated for the first time, she gains 20% of their Max Health and Offense (stacking) until the end of the battle
While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted
While in Grand Arenas: Deal additional true damage to all enemies and inflict Buff Immunity and Healing Immunity on target enemy for 2 turns, which can't be resisted; if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, Malicos gains 20% Critical Damage and Offense (stacking) until the end of the battle
While in Grand Arenas: Drogan has +50% Max Health; at the start of battle, if the ally in the Leader slot is a Rebel Tank: Drogan is immune to Ability Block. At the start of each of his turns, he dispels all debuffs from another random ally and recovers 25% Health and Protection; at the start of battle, if the ally in the Leader slot is a Rebel Fighter Support: Whenever Drogan scores a critical hit, all Rebel allies gain 10% Turn Meter
While in Grand Arenas: Whenever Third Sister is revived from Hatred, the cooldown of Unyielding Onslaught is refreshed, and she gains 100% Offense until her next attack and ignores taunt effects for 1 turn
While in Grand Arenas: Ben Solo's attacks ignore Protection
While in Territory Battles: Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. When a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. When a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated.
While in Grand Arenas: All Inquisitorius allies gain Critical Damage Up for 2 turns and have their cooldowns reduced by 1
While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects; whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her
While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies; Bane gains an additional 5 Siphon
While in Grand Arenas if there are no Galactic Legend allies and all allies are Resistance: If the ally in the Leader slot is non-Unaligned Force User Resistance, whenever Zorii is Stealthed at the start of her turn, all enemies without Expose are inflicted with Expose for 1 turn, which can't be evaded or resisted
While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally.
While in 3v3 Grand Arenas and all allies are Tusken at the start of battle: Gain Taunt for 1 turn at the start of each enemy's turn; if Tusken Raider is defeated while another Tusken ally is active, they revive with 100% Health; all allies gain 15% Critical Chance and Critical Damage and 3 Speed for each living ally, and whenever an ally is defeated, reduce the cooldowns of all allies by 1 and dispel all debuffs on them; at the start of the encounter, summon a Tusken Raider
While in Grand Arenas: Light Side Mandalorian allies gain an additional 2 stacks of Ancestral Resolve; if another Light Side Mandalorian ally wasn't able to assist, they instead gain a bonus turn
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
While in Territory Battles: The next time Jedi Knight Cal Kestis uses Windmill Defense, he recovers 50% Health and Protection and gives all allies Protection Up (20%, stacking) for 2 turns for each use of Whirlwind Slam since the last use of Windmill Defense; If Jedi Knight Cal Kestis didn't have Configuration - Double-Bladed at the start of his turn, instead: All allies gain Advantage for 4 turns, Stun all enemies for 1 turn and inflict them with Armor Shred for the rest of encounter;
While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense; if Death Trooper is present he also gains these bonuses; whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1; while allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt effects
While in Territory Wars: If the enemy Leader is a Jedi (excluding Galactic Legends), Jedi Leader abilities that grant bonus Speed to non-Jedi allies additionally remove 70 Speed; whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% bonus Turn Meter; whenever a non-Jedi enemy gains Retribution, dispel Retribution and instead inflict Expose for 2 turns, which can't be resisted; whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% Turn Meter (limit once per turn)
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection
While in Territory Battles: At the start of battle, allies gain 100% Max Health and Max Protection and 300% of Jedi Knight Cal Kestis' Defense; at the start of each encounter, allies gain +25% Turn Meter and Frenzy for 2 turns; defeated enemies can't be revived, stacks of Impetuous persist across encounters