This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 149 - Missing Zetas 95
Enemies can't assist or attack again if their attack is targeting Darth Revan
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
Sith Empire allies are immune to Turn Meter reduction while they are debuffed
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
If another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, Ahsoka gains +50% Max Health and Defense and shares the bonuses to Offense, Critical Damage, Max Health, and Defense with her other Light Side allies
Shien Duration increased by 2
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter
The Blaster Turret will assist when ARC Trooper attacks out of turn
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
+5% Potency. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
+8% Protection recovery when a Mandalorian ally attacks out of turn
If no buffs were dispelled, reset the cooldown of this ability