This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 312 - Missing Zetas 40
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack
If no buffs were dispelled, reset the cooldown of this ability
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
At the start of the battle, Jar Jar is inflicted with Deathmark until he receives damage or evades an attack; if there is an active ally Shield Generator: Jar Jar has +1000% Evasion; whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% chance if it is an enemy); whenever this effect occurs Jar Jar can't gain another bonus turn this way for 2 turns
Add 3% Health and Protection when this ability's effects trigger
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
Rebel allies recover 5% Protection whenever they gain a buff
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle; for each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats; the allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
At the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Galactic Challenges or Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met): Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter; whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight; Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
+25% Potency, if the target is Phoenix Dispel all debuffs and reduce their cooldowns by 1 and grant them 50% Turn Meter
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
+50% Health Steal
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
+15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage