This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 0 - Missing Omicrons 14
While in Grand Arenas: At the start of battle, if no other allies have the Leader tag, Imperial Trooper allies also gain 35% Max Health and Max Protection, and whenever an enemy attacks out of turn, Imperial Trooper allies recover 20% Health and Protection and gain 10% Turn Meter
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter; whenever an enemy unit is defeated, inflict Vulnerable for 1 turn on a random enemy, which can't be prevented, and allies gain 20% Max Protection
While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense
While in Grand Arenas and if there are no enemy Dark Side Galactic Legends: Sith allies gain 40% Critical Damage, Max Health, and Offense; when a Sith ally suffers a debuff, they gain 10% Bonus Protection (stacking) until the end of their turn; at the start of each Sith ally's turn, Traya dispels all debuffs on them and all Sith allies gain 5% Critical Damage, Health Steal, Max Health, and Offense (stacking, max 100%) until the end of the encounter; when an allied Darth Talon is critically hit or inflicted with a debuff, Traya gains 12% Offense (stacking) for 2 turns; when an allied Darth Nihilus, Darth Sion, or Darth Talon's Health falls below 90% for the first time, their cooldowns are reset
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed; while in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted; whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection, while in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted
While in Territory Wars: Phoenix allies have +30% counter chance, +50% Max Health, and +30 Speed; when Hera uses Backup Plan, all Phoenix allies gain Backup Plan for 3 turns; the first time each other Phoenix ally falls below 50% Health, Hera gains 80% Turn Meter; whenever a Phoenix ally uses a Special ability, all Phoenix allies gain 10% Offense (stacking) until they're defeated
While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn; when STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection; enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded; Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies
While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection
While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns; if all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter; whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist; the allies who assisted have their cooldowns reduced by 1
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection
While in Conquests: Allies gain 10% Max Health and Max Protection and 30 Speed; allies gain an additional 10% Max Health and Max Protection for each Relic Amplifier level Padawan Obi-Wan has; cut the Offense of Sith enemies in half until the end of battle; Padawan Obi-Wan has a 50% chance to take a bonus turn whenever an enemy ends their turn; when Padawan Obi-Wan starts this bonus turn, allies recover 75% Health, gain 75% Offense for 2 turns, and enemies are inflicted with Buff Immunity and Healing Immunity for 2 turns, which can't be resisted; if Padawan Obi-Wan's Stamina is 50% or greater: Whenever an ally uses a Special ability, they inflict Accuracy Down, Critical Chance Down, Critical Damage Down, Defense Down, Evasion Down, Offense Down, Potency Down, Speed Down, Stagger, and Tenacity Down on target enemy for 2 turns, which can't be evaded; if Padawan Obi-Wan's Stamina is 50% or greater: Whenever Padawan Obi-Wan uses a Special ability, allies gain Accuracy Up, Critical Chance Up, Critical Damage Up, Defense Up, Evasion Up, Offense Up, Potency Up, Speed Up, and Tenacity Up for 2 turns
While in Territory Wars and all allies are non-Galactic Legend Galactic Republic: At the start of the encounter, all allies gain 50% Max Health (100% Max Health if the ally in the Leader slot is Queen Amidala) for the rest of the encounter, and Defense Up for 3 turns; whenever Master Qui-Gon is critically hit, he gains Foresight and 10 Speed (stacking, max 50) for 2 turns; whenever Master Qui-Gon is defeated all allies gain 50% Offense for 2 turns and recover 100% Protection; if the ally in the Leader slot is Galactic Republic, when they have less than 50% Health, Master Qui-Gon gains 50% bonus Protection for 2 turns at the start of his turn If the ally in the Leader slot is Queen Amidala: - Whenever a Galactic Republic ally attacks out of turn, they deal 50% more damage, remove 25% Turn Meter, and inflict Ability Block for 1 turn, which can't be evaded on target enemy - Whenever Master Qui-Gon gains Legendary Battle Meditation, all non-Galactic Legend tank enemies are inflicted with Healing Immunity and Protection Disruption for 1 turn, which can't be dispelled, evaded, or resisted
While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter; at the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator; the first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection; at the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns; whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn; whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator