This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 21 - Missing Zetas 16
When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Recover 100% Protection on a finishing blow
Add 3% Health and Protection when this ability's effects trigger
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally; if target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+15% Offense and Health Steal
Whenever Paploo gains a status effect, he recovers 5% Protection
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn