• Dangerous Prototypes Datacron

    • Expiration: Sat, April 22, 2023 7:04 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5000
    Data-caches

    Available Affixes

    • 1%-5% Offense
    • 25%-50% Defense
    • 1%-5% Critical Chance
    • 5%-10% Critical Avoidance
    • 10%-25% Critical Damage
    • 5%-10% Health
    • 5%-10% Protection

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Binding Mk1

    Dismantle Result

    25k
    Data-caches

    Available Affixes

    • 1%-5% Offense
    • 25%-50% Defense
    • 1%-5% Critical Chance
    • 5%-10% Critical Avoidance
    • 10%-25% Critical Damage
    • 5%-10% Health
    • 5%-10% Protection

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Binding Mk1

    Dismantle Result

    50k
    Data-caches

    Available Affixes

    Dark Side
    • At the start of the encounter, the weakest ally gains 20% Turn Meter for every Dark Side ally.
    • Whenever Dark Side allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns.
    • The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
    • Whenever Dark Side allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.
    • Whenever Dark Side allies use a Basic ability, they gain Speed Up for 2 turns.

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Binding Mk1
    5
    Binding Mk2

    Dismantle Result

    250k
    Data-caches
    10
    Deboss Mk1

    Available Affixes

    • 5%-10% Offense
    • 50%-75% Defense
    • 5%-10% Critical Chance
    • 10%-15% Critical Avoidance
    • 25%-35% Critical Damage
    • 10%-20% Health
    • 10%-15% Protection

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Binding Mk2

    Dismantle Result

    500k
    Data-caches
    15
    Deboss Mk1

    Available Affixes

    • 5%-10% Offense
    • 50%-75% Defense
    • 5%-10% Critical Chance
    • 10%-15% Critical Avoidance
    • 25%-35% Critical Damage
    • 10%-20% Health
    • 10%-15% Protection

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Binding Mk2

    Dismantle Result

    1m
    Data-caches
    20
    Deboss Mk1
    5
    Deboss Mk2

    Available Affixes

    Scoundrel
    • The first time each Scoundrel ally uses a Basic ability on their turn, reset their cooldowns and gain 100% Turn Meter. Limit once per character per battle.
    • Whenever an enemy is defeated by a Scoundrel ally, that enemy can't be revived.
    • Whenever a Scoundrel ally defeats an enemy, they take a bonus turn.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    • Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Scoundrel ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
    Inquisitorius
    • Inquisitorius allies gain 100% Potency. At the start of each Inquisitorius ally's turn, dispel all buffs on enemies inflicted with Purge and then inflict Health Down on them for 2 turns, which can't be evaded or resisted.
    • Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
    • Whenever a Inquisitorius ally defeats an enemy, they take a bonus turn.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    • Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Inquisitorius ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
    Droid
    • Whenever a Droid damages an enemy with a Basic ability, inflict Target Lock for 2 turns. If the enemy was already Target Locked, inflict Breach and Buff Immunity for 2 turns. These effects can't be resisted.
    • Whenever an enemy is defeated by a Droid ally, that enemy can't be revived.
    • Whenever a Droid ally defeats an enemy, they take a bonus turn.
    • Whenever a Droid ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Droid ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    • Whenever a Droid ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
    • Whenever a Droid ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Binding Mk2
    10
    Binding Mk3

    Dismantle Result

    1.5m
    Data-caches
    25
    Deboss Mk1
    10
    Deboss Mk2

    Available Affixes

    • 10%-20% Offense
    • 75%-100% Defense
    • 10%-20% Critical Chance
    • 15%-25% Critical Avoidance
    • 35%-50% Critical Damage
    • 20%-30% Health
    • 15%-25% Protection

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Binding Mk2
    30
    Binding Mk3

    Dismantle Result

    2m
    Data-caches
    30
    Deboss Mk1
    15
    Deboss Mk2

    Available Affixes

    • 10%-20% Offense
    • 75%-100% Defense
    • 10%-20% Critical Chance
    • 15%-25% Critical Avoidance
    • 35%-50% Critical Damage
    • 20%-30% Health
    • 15%-25% Protection

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Binding Mk2
    50
    Binding Mk3

    Dismantle Result

    3m
    Data-caches
    40
    Deboss Mk1
    20
    Deboss Mk2
    5
    Deboss Mk3

    Available Affixes

    • At the end of any Droid ally's turn, Doctor Aphra takes a bonus turn and recovers 5% Health and Protection.
    • Whenever IG-88 critically hits an enemy, IG-88 gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, IG-88 also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
    • Whenever Mob Enforcer uses a Basic ability, Mob Enforcer gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Mob Enforcer damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
    • Whenever IG-86 Sentinel Droid critically hits an enemy, IG-86 Sentinel Droid gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, IG-86 Sentinel Droid also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
    • Whenever Droideka damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Droideka uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Droideka gains Protection Up (50%, stacking) for 2 turns.
    • Eighth Brother gains 15% Turn Meter when other allies use a Special ability on their turn.
    • While Grand Inquisitor is active, Inquisitorius allies are immune to Fear and Stun and whenever an ally or enemy is defeated, Inquisitorius allies gain 50% Turn Meter, Damage Immunity for 1 turn which can't be copied, and their cooldowns are reset.
    • While BT-1 is active, 0-0-0 is immune to Daze and Stun. Whenever 0-0-0 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 50% Turn Meter, and inflicts Protection Disruption for 2 turns, which can't be resisted.
    • Whenever Canderous Ordo damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Canderous Ordo uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Canderous Ordo gains Protection Up (50%, stacking) for 2 turns.
    • Whenever Second Sister damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Second Sister uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Second Sister gains Protection Up (50%, stacking) for 2 turns.
    • The first time Imperial Probe Droid is defeated, if there is at least one other active ally, revive all other defeated allies and other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense until the end of battle.
    • Whenever Ninth Sister uses a Basic ability, Ninth Sister gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Ninth Sister damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
    • Whenever Hondo Ohnaka uses a Basic ability, he gains 9 additional stacks of Ransom, Protection Up (100%, stacking) for 2 turns, and reduces his cooldowns by 1.
    • While 0-0-0 is active, BT-1 is immune to Ability Block and Stun. Whenever BT-1 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 25% Turn Meter, and resets 0-0-0's cooldowns.
    • Seventh Sister is immune to Ability Block, Fear, and Stun. Whenever Seventh Sister uses ID9 Enemy Intelligence, grant target ally a bonus turn. Whenever Seventh Sister uses ID9 Electro Shock-Prod, inflict Protection Disruption for 2 turns on target enemy, which can't be resisted, and reset the cooldown of ID9 Enemy Intelligence.
    • Whenever HK-47 uses a Basic ability, HK-47 gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever HK-47 damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Binding Mk2
    100
    Binding Mk3

    Dismantle Result

    4m
    Data-caches
    50
    Deboss Mk1
    25
    Deboss Mk2
    10
    Deboss Mk3
 
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