• HK-47

    Whenever HK-47 uses a Basic ability, HK-47 gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever HK-47 damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.

  • Apply Effect Context: #0 datacron_character_generic_032_basic_ability_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Attack
    Grant Shield Context: #0 generic_shield_self_50pct Unavoidable
    For Self who is Alive
    Add a shield of 50% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_50pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Recover Context: #1 generic_quicken_single_50 Unavoidable
    For Self who is Alive
    Recover 50% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #1 datacron_character_generic_032_special_ability_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Start Limit Break
    Apply Effect Context: #0 datacron_character_generic_032_damage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Turn End
    Child effectis applied on: Deal Damage
    Paralysis Context: #0 datacron_character_generic_032_fear Unavoidable
    For All from Enemy Side who are Alive and is not role_raidboss
    This effect will FILTER target unit(s) that received damage from the trigger in the parent effect datacron_character_generic_032_damage_handler
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
 
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