• Dark Side

    The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.

  • Apply Effect Context: #0 datacron_alignment_generic_028_handler Unavoidable
    For Self who is Alive and is role_tank
    Apply child effect(s) based on condition triggers
    Descriptive datacron_alignment_generic_028_handler
    Effect expires on: Death, Add Persistent Effectdatacron_alignment_generic_028_completed_marker
    Child effects are applied on: Death
    Revive Unit Context: #0 generic_revive_self_full Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Recover Context: #1 generic_bonus_turn_self Unavoidable
    For Self who is Alive
    Recover 100% Turn Meter (multiplicative)
    Descriptive bonus_turn
    Recover Context: #2 datacron_alignment_generic_028_reset_cooldowns Unavoidable
    For Self who is Alive
    Recover ability cooldowns by -9,999
    Descriptive cooldown_recovery ally_cooldown_recovery
    Immunity Context: #3 datacron_alignment_generic_028_completed_marker Unavoidable
    For All from Ally Side who are Alive
    Where an active effect does have tag datacron_alignment_generic_028_handler
    Applies an Immunity effect to the target(s)
    Descriptive datacron_alignment_generic_028_completed_marker
    Effected Tags derp
 
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