Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 19859 - 21949 Deal Physical damage to target enemy and inflict Armor Shred for rest of the battle.
Damage Range: 19853 - 21941 Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn.
Damage Range: 19825 - 21911 Deal Physical damage to target enemy and gain Frenzy for 2 turns. If target enemy was debuffed, gain 2 stacks of Loyal Hand (max 20) and deal damage an additional time to all enemies. This ability starts on cooldown. Loyal Hand: +10% Max Protection and Offense (stacking, max 20) This buff cannot be copied, prevented, or dispelled.
Damage Range: 19767 - 21847 Deal Special damage to target enemy and grant the weakest ally Protection Up (20%) for 2 turns.
Damage Range: 19731 - 21807 Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Damage Range: 19720 - 21794 Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage.
Damage Range: 19564 - 21622 Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.
Damage Range: 19502 - 21554 Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. This attack ignores Protection.
Damage Range: 19373 - 21411 Deal Physical damage to target enemy. If the Blaster Turret is present, give Command to target other Clone ally until they are defeated or until Command is granted to a different ally. Command: The Blaster Turret assists whenever this character uses an ability during their turn
Damage Range: 19214 - 21236 Deal Special damage to target enemy and inflict 1 stack of Purge (stacking, max 6) if target enemy is a Jedi, which can't be resisted. Additionally, this attack has a 30% chance to inflict 1 stack of Purge to target enemy, which can't be resisted. Purge: Increased effects from enemies that utilize Purge; Purge lasts until the end of the encounter and can't be copied, evaded, or prevented
Damage Range: 19180 - 21198 Dispel all debuffs from Clone Trooper allies. All Bad Batch allies gain Foresight, Stealth, and Tenacity Up for 2 turns. Deal Special damage to all enemies and inflict Stun for 1 turn on enemies that are Dazed or Target Locked.
Damage Range: 19000 - 21000 Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt. Prepared: If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.
Damage Range: 18915 - 20905 Deal Special damage to target enemy and inflict Burning for 3 turns.
Damage Range: 18915 - 20905 Deal Special damage to target enemy, Stun them for 1 turn, and inflict Shock and Speed Down for 3 turns. If the target already had Burning, inflict Expose for 2 turns. If the target already had Shock, inflict Shock for 3 turns on the weakest enemy that didn't already have it.
Damage Range: 18757 - 20731 If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage to all enemies and inflict Accuracy Down and Burning for 2 turns. Jedi enemies damaged by this ability are instead inflicted with Blind and Burning for 2 turns, which can't be resisted.
Damage Range: 18614 - 20572 Deal Physical damage to target enemy and inflict Vulnerable and Healing Immunity for 2 turns, which can't be dispelled or resisted. Call target Light Side ally to assist, dealing 50% more damage. If Jedi Master Kenobi was selected, he is not called to assist and instead gains 12% Ultimate Charge, doubled if he is the Leader, and this ability deals 50% more damage on subsequent uses (stacking, max 10 stacks).
Damage Range: 18552 - 20504 Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. Luke gains 2% Max Health (stacking, max 20%) until the end of encounter. This attack will critically hit if able and can't be countered.
Damage Range: 18500 - 20446 Characters: Deal Special damage to target enemy, grant them Speed Up for 1 turn, or if they already had Ability Block, inflict Stun for 1 turn instead. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted. Raid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted.
Damage Range: 18487 - 20431 Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
Damage Range: 18475 - 20419 Deal Physical damage and inflict Vulnerable to all enemies and Stun target enemy for 1 turn. If the target had Defense Down, this Stun can't be resisted. If the target enemy is in the Leader slot, increase their cooldowns by 1, which can't be resisted. While in Grand Arenas: Deal additional true damage to all enemies and inflict Buff Immunity and Healing Immunity on target enemy for 2 turns, which can't be resisted. If the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, Malicos gains 20% Critical Damage and Offense (stacking) until the end of the battle.