This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 96 - Missing Zetas 13
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Recover 100% Protection on a finishing blow
Enemies defeated on his turn cannot be Revived
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
Rebel allies recover 5% Protection whenever they gain a buff
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+50% Health Steal
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self