This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 143 - Missing Zetas 122
Target other Galactic Republic ally has their cooldowns reset (excludes granted abilities)
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle; The Emperor's Trap can't be copied, dispelled, or prevented If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity The Emperor's Trap: +6% Offense and Potency per stack
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
While Admiral Raddus is alive, Jyn Erso can't be defeated
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered
+20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
Whenever the Leader is damaged, all allies gain 5% Turn Meter
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
+20 Speed, 40% Defense Penetration, 20% Critical Damage
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
Grant target other ally a bonus turn
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1