This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 36 - Missing Zetas 135
Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
Double the Siphon Mastery amount if the target was Stunned
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
Inflict Confuse twice on target enemy for 3 turns
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle; The Emperor's Trap can't be copied, dispelled, or prevented If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity The Emperor's Trap: +6% Offense and Potency per stack
+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage
If the target was Stunned, deal damage again and gain Advantage for 2 turns
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
Add Revive all defeated Jedi allies at 80% Health with Crit Immunity for 5 turns
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Chewbacca is immune to Ability Block and Cooldown Increase
All enemies gain Merciless Target, which can't be evaded or resisted; when Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn; if the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies; Darth Vader can ignore taunt effects when targeting enemies with Merciless Target While Merciless, Darth Vader is immune to Fear, Stun, and Turn Meter manipulation, and his bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter