This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 80 - Missing Zetas 134
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
While they have Protection Up, Light Side allies resist all debuffs and can't be critically hit
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
Target enemy is Deceived for 2 turns, increased to 3 turns if they are a Jedi
When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn
The Blaster Turret will assist when ARC Trooper attacks out of turn
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
Chewbacca is immune to Ability Block and Cooldown Increase
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset