This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 303 - Missing Zetas 48
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense; whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally: - Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction - Gain 75% Max Health - Gain 75% Max Protection until the first time they are defeated - Ignore Taunt effects - At the start of their turn, recover 35% Protection and dispel all debuffs on themselves - When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
Whenever an ally attacks an enemy inflicted with Armor Shred, all Light Side Mandalorian Tank allies Taunt for 1 turn (max 2 times per turn); Light Side Mandalorian allies gain 5% Defense (stacking, max 30%) for each debuff inflicted on them
Light Side enemies have -10 Speed, doubled for Jedi
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
Rebel allies recover 5% Protection whenever they gain a buff
At the start of the battle, Jar Jar is inflicted with Deathmark until he receives damage or evades an attack; if there is an active ally Shield Generator: Jar Jar has +1000% Evasion; whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% chance if it is an enemy); whenever this effect occurs Jar Jar can't gain another bonus turn this way for 2 turns
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
+15% Offense and Health Steal
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns
Whenever Paploo gains a status effect, he recovers 5% Protection
This ability has additional effects based on the number of stacks of Momentum Tusken Warrior has
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
Paz gains Protection Up (50%) and Retribution for 2 turns; this ability deals 30% more damage for each stack of Overheat Paz has
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Offense Duration + 1
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37