This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 231 - Missing Zetas 102
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
+5% Potency. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
+15% Damage and recover Protection equal to the damage dealt
3 Stacks - Grants 100% Counter Chance
Add 1-turn Taunt on Jedi Tank allies at start of encounter, add +150% Tenacity with Protection Up
If Dark Trooper Moff Gideon is in the Leader slot, defeated Imperial Remnant allies are revived with 100% Health and Protection and Stealth for 2 turns
If no buffs were dispelled, reset the cooldown of this ability
While debuffed, Malicos gains 50% Health Steal; whenever he uses an ability during his turn, if he has Accuracy Up or Defense Up, he immediately uses Dark Strike; whenever he attacks out of turn, he gains 10% Critical Damage (stacking) for 3 turns; whenever he is inflicted with Daze, he dispels it and reduces his cooldowns by 1; whenever an enemy dispels a debuff Malicos inflicted from one of his abilities, he gains a stack of Edge of Madness until the end of the encounter
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
Whenever an ally is critically hit, that ally recovers 20% Health
When Edge of Madness is dispelled, if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, reset the cooldown of Die, Whelp!
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
If all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter; whenever an ally is inflicted with Healing Immunity, it is dispelled and they gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, it is dispelled and they recover 30% Health and Protection
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
When BB-8 Evades, Droid allies recover 8% Health and 8% Protection