This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 326 - Missing Zetas 19
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
If no buffs were dispelled, reset the cooldown of this ability
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack
When BB-8 Evades, Droid allies recover 8% Health and 8% Protection
When this Taunt expires, Old Ben gains Taunt for 1 turn
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
At the start of the battle, Jar Jar is inflicted with Deathmark until he receives damage or evades an attack; if there is an active ally Shield Generator: Jar Jar has +1000% Evasion; whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% chance if it is an enemy); whenever this effect occurs Jar Jar can't gain another bonus turn this way for 2 turns
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1
Droid allies gain 100% of T3-M4's Defense Penetration.
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter