This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 98 - Missing Zetas 13
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
If no buffs were dispelled, reset the cooldown of this ability
Add 3% Health and Protection when this ability's effects trigger
Gains 20% Potency for each debuffed enemy
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
+50% Health Steal
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
When Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up and Offense Up for 2 turns