This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 14 - Missing Omicrons 11
While in Territory Battles: Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. When a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. When a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated.
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed; while in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted; whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection, while in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted
While in Territory Wars: Phoenix allies have +30% counter chance, +50% Max Health, and +30 Speed; when Hera uses Backup Plan, all Phoenix allies gain Backup Plan for 3 turns; the first time each other Phoenix ally falls below 50% Health, Hera gains 80% Turn Meter; whenever a Phoenix ally uses a Special ability, all Phoenix allies gain 10% Offense (stacking) until they're defeated
While in Territory Wars: At the start of battle, Juhani Taunts for 2 turns; then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented
While in Territory Wars and there are no Galactic Legends and all allies are Galactic Republic Jedi: At the start of battle, allies gain additional 5% Offense for each stack of Padawan Lessons on them, doubled while they have Foresight; whenever an ally with Protection uses an ability on their turn, call another random ally to assist; the first time each ally loses all Protection, they recover 50% Turn Meter, gain 150% Bonus Protection for 3 turns, and gain 10% Critical Chance, Critical Damage, and Offense plus an additional +2% for each stack of Padawan Lessons on them; while Kelleran Beq is active, allies have +500% Defense. While another ally has Protection, Kelleran can't be defeated
While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense; if Death Trooper is present he also gains these bonuses; whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1; while allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt effects
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection; enemies attacking out of turn deal 50% less damage; at the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns; while Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance; whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy and inflict Expose for 2 turns, which can't be evaded or resisted; whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn; if an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle
While in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle; while disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction; at the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns; whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage; - Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite); - Republic Offensive Territory Battle: Cassian disguises as Wat Tambor; - Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection; at the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter Whenever an enemy is revived, Paz gains: - 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented - 3 stacks of Resilient Defense (max 10) until the end of the encounter - 50% Turn Meter - All Light Side Mandalorian allies recover 50% Health and Protection - Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted