This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 299 - Missing Zetas 49
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
+20 Speed, 40% Defense Penetration, 20% Critical Damage
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
When BB-8 Evades, Droid allies recover 8% Health and 8% Protection
When this Taunt expires, Old Ben gains Taunt for 1 turn
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
If the ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter; if the ally is BT-1 he gains 30% Turn Meter instead
Add 3% Health and Protection when this ability's effects trigger
Gains 20% Potency for each debuffed enemy
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance.
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
K-2SO gains 1% Max Protection whenever he takes damage
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
Add if the target is Toppled, this ability's cooldown is reset
Whenever Paploo gains a status effect, he recovers 5% Protection
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn