This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 117 - Missing Zetas 73
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle; The Emperor's Trap can't be copied, dispelled, or prevented If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity The Emperor's Trap: +6% Offense and Potency per stack
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
Add 1-turn Taunt on Jedi Tank allies at start of encounter, add +150% Tenacity with Protection Up
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
+8% Protection recovery when a Mandalorian ally attacks out of turn
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
When this Taunt expires, Old Ben gains Taunt for 1 turn
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
+5 Speed; Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated