This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 246 - Missing Zetas 103
For each stack of Underestimated, this ability deals 2.5% more damage
Enemies with Damage Over Time effects can't gain bonus Turn Meter
This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated
Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks
If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%)
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense; whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally: - Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction - Gain 75% Max Health - Gain 75% Max Protection until the first time they are defeated - Ignore Taunt effects - At the start of their turn, recover 35% Protection and dispel all debuffs on themselves - When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
While Admiral Raddus is alive, Jyn Erso can't be defeated
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
Remove Call to Action from all allies then all Rebel allies gain Call to Action for 4 turns, which can't be copied or dispelled, and 10% Max Health (stacking) until the end of the encounter
Whenever an ally attacks an enemy inflicted with Armor Shred, all Light Side Mandalorian Tank allies Taunt for 1 turn (max 2 times per turn); Light Side Mandalorian allies gain 5% Defense (stacking, max 30%) for each debuff inflicted on them
Inflict debuffs on all enemies based on their role which can't be dispelled: - Attackers: Daze for 1 turn - Healers and Supports: Stagger for 1 turn - Tanks: Buff Immunity for 1 turn
At the start of her turn, all other Rebel allies recover Health equal to 100% of the damage Leia received since her last turn; if their Health was already at 100%, they recover this amount in Protection instead; whenever a Rebel Attacker or Rebel Support ally is Dazed they gain bonus Protection (100%) for 1 turn; whenever a Jedi Rebel Tank uses an ability on their turn, Leia assists
On Leia's turn, deal additional effects based on the target enemy's role: - Attackers: Dispel all buffs on target enemy and reduce their Speed by 5 (max 200) per buff dispelled until the end of the encounter - Healers and Supports: Dispel all debuffs on all Rebel allies, equalize Leia's Health and Protection with the weakest Rebel ally, then recover 20% Health and Protection - Tanks: Call all other Rebel allies to assist (limit once per turn) and reduce the target enemy's Max Health by 5% per Rebel ally until the end of the encounter
+8% Protection recovery when a Mandalorian ally attacks out of turn
Rebel allies take 25% reduced damage from out of turn attacks and are immune to Max Health reduction and Plague; whenever enemies attack out of turn, non-Scoundrel Rebel allies gain 1% Mastery (stacking) until the end of the encounter; at the start of each Rebel ally's turn, dispel Foresight and Stealth from all enemies; allies and enemies are immune to cooldown manipulation
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Light Side enemies have -10 Speed, doubled for Jedi
If a Hacked Commando Droid is already present, inflict Breach and Target Lock on target enemy for 2 turns and call Hacked Commando Droid to assist, dealing damage again as true damage with additional damage equal to 20% of Aphra's Potency
Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns