This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 229 - Missing Zetas 29
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
Ben Solo can't be defeated while Rey is above 50% Health; if all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot, all allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can't be copied, dispelled, or prevented
If all allies were Light Side at the start of battle, dispel all buffs from all enemies and dealing damage again instead deals true damage; all allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability; this attack can't be evaded
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
+15% Offense and Health Steal
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+50% Health Steal
This ability has additional effects based on the number of stacks of Momentum Tusken Warrior has
If an enemy already had Speed Down, they are Stunned for 1 turn
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Grant Tusken allies 2 stacks of Momentum for 3 turns
Whenever an Empire ally uses a Basic attack, they recover 5% Health
Add another 50% Chance for each debuffed enemy
If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target
Whenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn; for each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns
Whenever Momentum is removed during an enemy's turn, gain 10 stacks of Momentum for 3 turns (limit once per turn)
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn; the first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns; if there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter; if the Shield Generator is defeated, Gungan allies gain 50% Turn Meter; at the end of each Gungan ally's turn, they remove a stack of Recharge