This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 101 - Missing Zetas 14
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
When this Taunt expires, Old Ben gains Taunt for 1 turn
Add 3% Health and Protection when this ability's effects trigger
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+50% Health Steal
Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Mandalorian and Phoenix ally deal 15% more damage and Expose a random enemy
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
Droid allies gain 100% of T3-M4's Defense Penetration.