• Wandering Wisdom Datacron

    • Expiration: Thu, Aug. 10, 2023 7:08 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5
    Binding Mk1

    Available Affixes

    • 5%-10% Critical Avoidance
    • 1%-5% Critical Chance
    • 10%-25% Critical Damage
    • 5%-10% Accuracy
    • 10%-25% Health Steal
    • 5%-10% Protection

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Deboss Mk1

    Dismantle Result

    25k
    Data-caches
    5
    Binding Mk1

    Available Affixes

    • 5%-10% Critical Avoidance
    • 1%-5% Critical Chance
    • 10%-25% Critical Damage
    • 5%-10% Accuracy
    • 10%-25% Health Steal
    • 5%-10% Protection

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Deboss Mk1

    Dismantle Result

    50k
    Data-caches
    8
    Binding Mk1

    Available Affixes

    Light Side
    • Whenever Light Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
    • Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
    • Whenever Light Side allies grant a buff to another ally, that other ally recovers 3% Health and Protection.
    • Light Side allies recover 2% Health whenever they critically hit an enemy.
    • Whenever Light Side allies inflict Damage Over Time on an enemy, they gain a stack of Protection Up (5%, stacking) until the end of the encounter.
    Dark Side
    • Whenever Dark Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
    • Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
    • Whenever Dark Side allies grant a buff to another ally, that other ally recovers 3% Health and Protection.
    • Dark Side allies recover 2% Health whenever they critically hit an enemy.
    • Whenever Dark Side allies inflict Damage Over Time on an enemy, they gain a stack of Protection Up (5%, stacking) until the end of the encounter.

    Reroll Costs

    50k
    Data-caches
    20
    Downlink Mk1
    1 Reroll
    50k
    Data-caches
    20
    Downlink Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Downlink Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Downlink Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Deboss Mk1
    5
    Deboss Mk2

    Dismantle Result

    125k
    Data-caches
    20
    Binding Mk1

    Available Affixes

    • 10%-15% Critical Avoidance
    • 5%-10% Critical Chance
    • 25%-35% Critical Damage
    • 10%-20% Accuracy
    • 25%-50% Health Steal
    • 10%-15% Protection

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Deboss Mk2

    Dismantle Result

    250k
    Data-caches
    35
    Binding Mk1
    10
    Binding Mk2

    Available Affixes

    • 10%-15% Critical Avoidance
    • 5%-10% Critical Chance
    • 25%-35% Critical Damage
    • 10%-20% Accuracy
    • 25%-50% Health Steal
    • 10%-15% Protection

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Deboss Mk2

    Dismantle Result

    500k
    Data-caches
    60
    Binding Mk1
    25
    Binding Mk2

    Available Affixes

    Unaligned Force User
    • Whenever a Dark Side or Light Side Unaligned Force User critically hits an enemy, dispel all debuffs on themself and gain 5% Turn Meter. Whenever a Dark Side or Light Side Unaligned Force User uses a Special ability against an enemy with at least 3 debuffs, reduce that enemy's Max Health by 5%. Whenever a Dark Side or Light Side Unaligned Force User uses a Special ability when they have at least 3 buffs that can be dispelled, gain 5% Max Health.
    • At the end of each turn, Unaligned Force User allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • Whenever Unaligned Force User allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • The first time each Unaligned Force User ally falls below 50% Health, all Unaligned Force User allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever Unaligned Force User allies have full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.
    • At the end of their turn, Unaligned Force User allies gain Defense Penetration Up and Offense Up for 1 turn.
    • The first time each Unaligned Force User ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
    Tusken
    • Whenever a Tusken ally critically hits an enemy, the enemy gains 1% Turn Meter. Whenever an enemy takes damage from a Damage Over Time effect, Tusken allies recover 10% Protection and gain 5% counter chance (stacking, max 100%). If a Tusken ally is active in the Leader slot, at the start of each turn, all enemies inflicted with a Damage Over Time effect can't recover Health.
    • At the end of each turn, Tusken allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • Whenever Tusken allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • The first time each Tusken ally falls below 50% Health, all Tusken allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever Tusken allies have full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.
    • At the end of their turn, Tusken allies gain Defense Penetration Up and Offense Up for 1 turn.
    • The first time each Tusken ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
    Separatist
    • Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
    • At the end of each turn, Separatist allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • Whenever Separatist allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • The first time each Separatist ally falls below 50% Health, all Separatist allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever Separatist allies have full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.
    • At the end of their turn, Separatist allies gain Defense Penetration Up and Offense Up for 1 turn.
    • The first time each Separatist ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.

    Reroll Costs

    100k
    Data-caches
    20
    Downlink Mk2
    1 Reroll
    100k
    Data-caches
    20
    Downlink Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Downlink Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Downlink Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Deboss Mk2
    10
    Deboss Mk3

    Dismantle Result

    1m
    Data-caches
    100
    Binding Mk1
    40
    Binding Mk2

    Available Affixes

    • 15%-25% Critical Avoidance
    • 10%-20% Critical Chance
    • 35%-50% Critical Damage
    • 20%-30% Accuracy
    • 50%-80% Health Steal
    • 15%-25% Protection

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Deboss Mk2
    30
    Deboss Mk3

    Dismantle Result

    1.5m
    Data-caches
    120
    Binding Mk1
    60
    Binding Mk2
    5
    Binding Mk3

    Available Affixes

    • 15%-25% Critical Avoidance
    • 10%-20% Critical Chance
    • 35%-50% Critical Damage
    • 20%-30% Accuracy
    • 50%-80% Health Steal
    • 15%-25% Protection

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Deboss Mk2
    50
    Deboss Mk3

    Dismantle Result

    2m
    Data-caches
    180
    Binding Mk1
    100
    Binding Mk2
    10
    Binding Mk3

    Available Affixes

    • Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.
    • For each Tusken ally at the start of the encounter, Tusken Raider gains an additional 25% Offense. Whenever Tusken Raider uses Tusken Ambush, dispel all buffs on the enemy and deal 20% more damage per buff dispelled. Whenever a Tusken ally assists during Tusken Raider's turn, they recover 100% Protection.
    • Visas Marr gains 15% Turn Meter when other allies use a Special ability on their turn.
    • Whenever another ally attacks during Tusken Chieftain's turn, Tusken Chieftain and that ally gain 25% Turn Meter (limit once per turn).
    • At the start of Jango Fett's turn, they have a 20% chance to gain 50% Defense Penetration for 1 turn.
    • The first time Ben Solo goes below 100% Health, recover 100% Health and Protection and gain 100% Turn Meter.
    • The first time Nute Gunray falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
    • Tusken Warrior starts the encounter with 10 stacks of Momentum for 3 turns. Whenever Tusken Warrior gains Momentum, she also gains 2% Critical Damage and Defense Penetration per stack for the rest of the encounter. Whenever Finishing Strikes defeats an enemy, they can't be revived and then revive all Tusken allies at the end of the turn if there is at least one Tusken ally active.
    • Whenever another ally uses an ability on their turn, URoRRuR'R'R assists (limit once per turn) dealing 50% more damage.
    • Cal Kestis has +100% Potency and all other Light Side or Dark Side Unaligned Force Users gain half that amount. The weakest enemy is Stunned at the start of the encounter for 1 turn, which can't be resisted, and then gains a bonus turn. Whenever Cal applies a debuff, Light Side and Dark Side Unaligned Force Users allies gain 3% Turn Meter. Whenever an enemy attacks a Light Side or Dark Side Unaligned Force User ally with Protection Up, they are inflicted with Speed Down for 1 turn.
    • Geonosian allies have +20% Max Health and Max Protection. Whenever Poggle evades an attack, all Geonosian allies gain 20% Max Health. Whenever another Geonosian ally evades an attack, all Geonosian allies recover 20% Health. Whenever an enemy gains a buff, Poggle gains Evasion Up for 1 turn. Whenever a Geonosian ally is inflicted with a debuff, dispel all debuffs on Poggle then he gains 5% Turn Meter and lowers the cooldown of Warlord's Resolve by 1.
    • At the start of any other non-Emperor Palpatine ally's turn, Mara Jade gains a stack of Loyal Hand. Whenever an ally with less than 100% Turn Meter gains bonus Turn Meter they gain 3% Critical Chance and Critical Damage (stacking) for 1 turn. Whenever an enemy is inflicted with Shock, they take damage equal to 10% of their Max Health.
    • Whenever Ahsoka Tano (Fulcrum) gains Retribution, they also gain 10% Health Steal and 10% Defense (stacking, max 200%), and 10 Speed (stacking, max 200) for the rest of the encounter.

    Reroll Costs

    200k
    Data-caches
    20
    Downlink Mk3
    1 Reroll
    200k
    Data-caches
    20
    Downlink Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Downlink Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Downlink Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Deboss Mk2
    100
    Deboss Mk3

    Dismantle Result

    2.5m
    Data-caches
    300
    Binding Mk1
    140
    Binding Mk2
    20
    Binding Mk3
 
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