Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 20330 - 22470 Deal Special damage and inflict Torture on target enemy for 1 turn, which can't be copied, dispelled, evaded, or resisted. If the target enemy already had Torture, instead deal Special damage to all enemies and grant all Dark Side allies a stack of Translation (max 3) for 3 turns. While in 3v3 Grand Arenas: Torture lasts for 2 turns. If BT-1 is an active ally, BT-1 and 0-0-0 recover 20% Health and Protection; if this ability defeats an enemy, all Dark Side allies gain 10% Offense (stacking) for the rest of the encounter, doubled for Dark Side Droids.
Damage Range: 19767 - 21847 Deal Special damage to target enemy and grant the weakest ally Protection Up (20%) for 2 turns.
Damage Range: 19214 - 21236 Deal Special damage to target enemy and inflict 1 stack of Purge (stacking, max 6) if target enemy is a Jedi, which can't be resisted. Additionally, this attack has a 30% chance to inflict 1 stack of Purge to target enemy, which can't be resisted. Purge: Increased effects from enemies that utilize Purge; Purge lasts until the end of the encounter and can't be copied, evaded, or prevented
Damage Range: 19180 - 21198 Dispel all debuffs from Clone Trooper allies. All Bad Batch allies gain Foresight, Stealth, and Tenacity Up for 2 turns. Deal Special damage to all enemies and inflict Stun for 1 turn on enemies that are Dazed or Target Locked.
Damage Range: 18915 - 20905 Deal Special damage to target enemy and inflict Burning for 3 turns.
Damage Range: 18915 - 20905 Deal Special damage to target enemy, Stun them for 1 turn, and inflict Shock and Speed Down for 3 turns. If the target already had Burning, inflict Expose for 2 turns. If the target already had Shock, inflict Shock for 3 turns on the weakest enemy that didn't already have it.
Damage Range: 18552 - 20504 Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. Luke gains 2% Max Health (stacking, max 20%) until the end of encounter. This attack will critically hit if able and can't be countered.
Damage Range: 18500 - 20446 Characters: Deal Special damage to target enemy, grant them Speed Up for 1 turn, or if they already had Ability Block, inflict Stun for 1 turn instead. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted. Raid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted.
Damage Range: 18391 - 20325 Deal Special damage to target enemy and Shock them for 2 turns. If the target was already Shocked, Stun them for 1 turn. During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time and a Protection Over Time (10%) for 2 turns. While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter. If target enemy was already debuffed, remove 50% Turn Meter from them. Non-Droid Separatist allies recover 30% Health and Protection.
Damage Range: 18391 - 20325 Dispel buffs, deal Special damage to target enemy, inflict Stagger for 2 turns and call all other non-Droid Separatist allies to assist. Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn
Damage Range: 18299 - 20225 Deal Special damage to target enemy. This ability has +150% Defense Penetration. If target enemy is inflicted with Purge, this ability has +100% Critical Chance and +50% Critical Damage.
Damage Range: 18271 - 20193 The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter. Deal Special damage to target enemy and gain Critical Damage Up for 3 turns. Reduce this ability's cooldown by 4. If Commander Ahsoka Tano has Shien, inflict Armor Shred until the end of the encounter. Force Leap on Raid Bosses: Call all other Galactic Republic allies to assist, dealing 10% more damage. This ability starts on cooldown and can't be evaded.
Damage Range: 18079 - 19981 Deal Special damage to target enemy. If the ally in the Leader slot is a Tank, this attack can't be evaded. If it's Drogan's turn, Stun target enemy for 1 turn. If it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn.
Damage Range: 17357 - 19183 Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Damage Range: 17332 - 19156 Deal Special damage to target enemy and inflict a Thermal Detonator for 2 turns. If the ally in the Leader slot is Hutt Cartel, this attack can't be evaded. If the ally in the Leader slot is Bounty Hunter, inflict Defense Down for 2 turns. If it's Boushh's turn and the ally in the Leader slot is Smuggler, attack again.
Damage Range: 17078 - 18874 Deal Special damage to target enemy and inflict Shock for 1 turn. If the target enemy is a non-Droid and was already inflicted with Shock, Stun them for 1 turn instead. If this ability defeats an enemy, gain a stack of Translation (max 3) for 3 turns.
Damage Range: 17029 - 18821 Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns.
Damage Range: 16935 - 18717 Deal Special damage to target enemy. If that enemy wasn't Deceived, they become Deceived for 2 turns, increased to 3 turns if they are a Jedi. Deceived can't be copied, dispelled, or resisted. Sith Eternal Emperor gains Speed Up for 2 turns. This ability can't be countered. Deceived: Can't target Sith Eternal Emperor during their turn if another Sith enemy is active; when an ability is used, Sith Eternal Emperor gains 2% Ultimate Charge
Damage Range: 16804 - 18572 Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies. Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies
Damage Range: 16708 - 18466 Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. First Order allies gain Speed Up for 2 turns.