Zeta Ability statistics based on 345 Zetas seen. Stats are based on level 85 Characters.
The Blaster Turret will assist when ARC Trooper attacks out of turn
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle; The Emperor's Trap can't be copied, dispelled, or prevented If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity The Emperor's Trap: +6% Offense and Potency per stack
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns
Wat takes a bonus turn instead
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
If no buffs were dispelled, reset the cooldown of this ability
Whenever Paploo gains a status effect, he recovers 5% Protection
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
Gains 20% Potency for each debuffed enemy
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally; if target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter