This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 262 - Missing Zetas 70
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
Add another 50% Chance for each debuffed enemy
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target
Whenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn; for each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn; the first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns; if there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter; if the Shield Generator is defeated, Gungan allies gain 50% Turn Meter; at the end of each Gungan ally's turn, they remove a stack of Recharge
50R-T gains 10 Speed; Droid allies gain Spare Parts
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns
If 0-0-0 is an active ally, gain the granted ability Kill Them All; whenever 0-0-0 uses a Special ability, BT-1 assists dealing 40% less damage
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
Padawan Obi-Wan has +5% Critical Chance (stacking, max 50%) for each stack of Heal Over Time on him and +5% Critical Damage (stacking, max 50%) for each stack of Protection Over Time on him; if there is an active Handmaiden Decoy, Padawan Obi-Wan grants her 50% Defense
Whenever Galactic Republic allies are Stunned they are immune to Turn Meter reduction and gain Defense Up for 1 turn; the first time any Galactic Republic ally (excluding summons) falls below 50% Health, if the ally in the Leader slot is Galactic Republic, the Leader takes a bonus turn, dispel all debuffs on the Leader, and all Galactic Republic allies gain 25% Max Health until the end of the encounter; If the ally in the Leader slot is Queen Amidala at the start of battle, she gains 25% Turn Meter (50% if there is an active ally Padawan Obi-Wan), and Master Qui-Gon assists whenever she uses her Basic ability
Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded; if there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and inflict Buff Immunity for 1 turn whenever he attacks out of turn
If the ally Shield Generator loses 2 stacks or more of Plasma Shielding in a single turn Phalanx Taunts for 1 turn