• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    37,904/104,280
    66,376
    Level
    100 %
    1,976/1,976
    Star Influence
    13 %
    4,335/32,062
    27,727
    Ability Levels
    44 %
    2,693/6,119
    3,426
    Crew
    45 %
    28,902/64,124
    35,222
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    61 %
    23,014/37,507
    14,493
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    97 %
    8,105/8,315
    210
    Gear Pieces
    88 %
    6,675/7,515
    840
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    26 %
    9,099/33,742
    24,643
    Level
    38 %
    759/1,976
    1,217
    Stars
    100 %
    4,655/4,655
    Ability Levels
    30 %
    1,370/4,550
    3,180
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    28 %
    654/2,295
    1,641
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37904
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 59,676(44,034)
    Protection 29,356(29,356)
    Speed 142(29)
    Critical Damage 150%
    Potency 24.5%(24.5%)
    Tenacity 39.5%(24.5%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,362(2,236)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 13,825(10,180)
    Special Critical Chance 19.79%(9.79%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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