This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 225 - Missing Zetas 43
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
+15% Damage and recover Protection equal to the damage dealt
If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Whenever an ally is critically hit, that ally recovers 20% Health
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
If the ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter; if the ally is BT-1 he gains 30% Turn Meter instead
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn
+50% Damage; if the ally in the Leader slot is a Tank, this attack can't be evaded; if it's Drogan's turn, Stun target enemy for 1 turn; if it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
If all allies are Inquisitorius at the start of battle, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented; additionally, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%); Attackers: +2% Critical Damage; Healers and Supports: +2% Potency; Tanks: +2% Defense
K-2SO gains 1% Max Protection whenever he takes damage
Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns, grant Kanan and target ally Foresight for 2 turns, and when each of these Foresights expire Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter
At the start of battle, Drogan gains Keen Stratagem until the end of the battle; whenever an ally with Keen Stratagem uses an ability during their turn, Drogan assists dealing 30% less damage (limit once per turn); whenever Drogan deals damage to an enemy, he and all allies with Keen Stratagem recover 5% Protection; stat gains from Keen Stratagem are doubled for Rebel allies; at the start of each encounter, if the ally in the Leader slot is a Rebel Tank: Drogan gains Protection Up (100%) for 1 turn
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
Add if the target is Toppled, this ability's cooldown is reset
Whenever Paploo gains a status effect, he recovers 5% Protection
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health