This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 308 - Missing Zetas 25
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
K-2SO gains 1% Max Protection whenever he takes damage
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+50% Health Steal
Add if the target is Toppled, this ability's cooldown is reset
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
Whenever Boba Fett, Scion of Jango scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
Whenever Han takes damage he recovers 5% Protection
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
+30% Counter Chance and +50% Offense
At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
+15% Max Protection True damage
Add another 50% Chance for each debuffed enemy
+10% Purge chance; allies are immune to Speed limiting effects
Saw gains the Granted ability Set Explosive Trap
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter