• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    39,872/104,280
    64,408
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,553/32,062
    27,509
    Ability Levels
    48 %
    2,991/6,119
    3,128
    Crew
    47 %
    30,353/64,124
    33,771
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    55 %
    20,751/37,507
    16,756
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    38 %
    12,975/33,742
    20,767
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    51 %
    1,173/2,295
    1,122
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    39872
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 65,891(50,249)
    Protection 33,499(33,499)
    Speed 147(34)
    Critical Damage 150%
    Potency 27.96%(27.96%)
    Tenacity 42.96%(27.96%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,677(2,551)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 15,262(11,617)
    Special Critical Chance 21.17%(11.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.3%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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