This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 258 - Missing Zetas 55
Whenever an Empire ally uses a Basic attack, they recover 5% Health
Grant Tusken allies 2 stacks of Momentum for 3 turns
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
Whenever Han takes damage he recovers 5% Protection
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
Add another 50% Chance for each debuffed enemy
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
Rogue One allies are immune to Buff Immunity; Jyn is immune to Stun
+10% Purge chance; allies are immune to Speed limiting effects
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target
Whenever Momentum is removed during an enemy's turn, gain 10 stacks of Momentum for 3 turns (limit once per turn)
Whenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn; for each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns
At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns
Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy; if a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded; this damage can't defeat enemies; the first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter; whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
Saw gains the Granted ability Set Explosive Trap
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn; the first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns; if there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter; if the Shield Generator is defeated, Gungan allies gain 50% Turn Meter; at the end of each Gungan ally's turn, they remove a stack of Recharge
If 0-0-0 is an active ally, gain the granted ability Kill Them All; whenever 0-0-0 uses a Special ability, BT-1 assists dealing 40% less damage
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
While Imperial Probe Droid is active Target Locked enemies can't gain buffs