• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    17,439/105,339
    87,900
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    9 %
    3,209/32,415
    29,206
    Ability Levels
    7 %
    467/6,119
    5,652
    Crew
    19 %
    12,835/64,831
    51,995
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    21 %
    7,552/34,527
    26,975
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    5,199/37,507
    32,308
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    13 %
    1,155/8,315
    7,160
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17439
  • Primary Attributes
    Strength (STR) 1,197
    Agility (AGI) 956
    Tactics (TAC) 715
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,079(23,533)
    Protection 12,123(12,123)
    Speed 148(14)
    Critical Damage 150%
    Potency 12.26%(12.26%)
    Tenacity 27.26%(12.26%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,607(1,932)
    Physical Critical Chance 27.12%(1.21%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,716
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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