• Galactic Power Breakdown

    cur / max
    diff
    Overall
    50 %
    53,722/105,339
    51,617
    Level
    100 %
    1,976/1,976
    Star Influence
    47 %
    15,417/32,415
    16,999
    Ability Levels
    89 %
    5,498/6,119
    621
    Crew
    47 %
    30,833/64,831
    33,998
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    37 %
    14,242/37,507
    23,265
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    47 %
    1,082/2,295
    1,214
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    57 %
    20,017/34,527
    14,510
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    50 %
    1,169/2,295
    1,127
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    53722
  • Primary Attributes
    Strength (STR) 1,353
    Agility (AGI) 1,080
    Tactics (TAC) 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 94,514(70,160)
    Protection 36,143(36,143)
    Speed 178(44)
    Critical Damage 150%
    Potency 36.56%(36.56%)
    Tenacity 51.56%(36.56%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,655(5,761)
    Physical Critical Chance 31.63%(3.62%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.7%(5.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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