• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    57,026/104,280
    47,254
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    44 %
    14,393/32,062
    17,669
    Ability Levels
    19 %
    1,182/6,119
    4,937
    Crew
    64 %
    41,123/64,124
    23,001
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    40 %
    13,774/33,742
    19,968
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    1,724/4,550
    2,826
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    53 %
    1,239/2,295
    1,056
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    85 %
    31,918/37,507
    5,589
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
  • Power
    57026
  • Primary Attributes
    Strength (STR) 635
    Agility (AGI) 635
    Tactics (TAC) 1,110
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 77,919(66,489)
    Protection 44,326(44,326)
    Speed 158(45)
    Critical Damage 150%
    Potency 36.99%(36.99%)
    Tenacity 51.99%(36.99%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,930(3,376)
    Physical Critical Chance 20.58%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 18,035(15,371)
    Special Critical Chance 24.79%(14.79%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.3%(3.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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