• Galactic Power Breakdown

    cur / max
    diff
    Overall
    65 %
    68,737/104,280
    35,543
    Level
    60 %
    1,194/1,976
    782
    Star Influence
    40 %
    12,906/32,062
    19,156
    Ability Levels
    49 %
    3,015/6,119
    3,104
    Crew
    80 %
    51,623/64,124
    12,501
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    85 %
    32,158/37,507
    5,349
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    75 %
    1,730/2,295
    566
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
    cur / max
    diff
    Overall
    74 %
    25,246/33,742
    8,496
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    87 %
    1,998/2,295
    297
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    68737
  • Primary Attributes
    Strength (STR) 802
    Agility (AGI) 802
    Tactics (TAC) 1,402
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 87,283(72,847)
    Protection 48,564(48,564)
    Speed 162(49)
    Critical Damage 150%
    Potency 40.53%(40.53%)
    Tenacity 55.53%(40.53%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,661(3,699)
    Physical Critical Chance 23.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 20,205(16,841)
    Special Critical Chance 26.21%(16.21%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.3%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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