• Galactic Power Breakdown

    cur / max
    diff
    Overall
    60 %
    62,719/104,280
    41,561
    Level
    100 %
    1,976/1,976
    Star Influence
    44 %
    14,162/32,062
    17,900
    Ability Levels
    100 %
    6,119/6,119
    Crew
    63 %
    40,463/64,124
    23,661
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    16,612/33,742
    17,130
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    86 %
    6,465/7,515
    1,050
    Mods
    59 %
    1,374/2,295
    921
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    63 %
    23,851/37,507
    13,656
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    69 %
    1,602/2,295
    693
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    62719
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 83,172(67,530)
    Protection 45,020(45,020)
    Speed 158(45)
    Critical Damage 150%
    Potency 37.57%(37.57%)
    Tenacity 52.57%(37.57%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,555(3,429)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 19,257(15,612)
    Special Critical Chance 25%(15%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20%(2.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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