• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    40,628/104,280
    63,652
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    15 %
    5,021/32,062
    27,041
    Ability Levels
    19 %
    1,209/6,119
    4,910
    Crew
    52 %
    33,471/64,124
    30,653
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    24 %
    8,250/33,742
    25,492
    Level
    21 %
    429/1,976
    1,547
    Stars
    100 %
    4,655/4,655
    Ability Levels
    18 %
    828/4,550
    3,722
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    11 %
    255/2,295
    2,040
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    54 %
    20,262/37,507
    17,245
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    88 %
    6,675/7,515
    840
    Mods
    45 %
    1,049/2,295
    1,247
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    40628
  • Primary Attributes
    Strength (STR) 769
    Agility (AGI) 769
    Tactics (TAC) 1,344
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 55,943(42,101)
    Protection 28,067(28,067)
    Speed 141(28)
    Critical Damage 150%
    Potency 23.42%(23.42%)
    Tenacity 38.42%(23.42%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,018(2,137)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 12,958(9,733)
    Special Critical Chance 19.38%(9.38%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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