• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    35,573/105,339
    69,766
    Level
    100 %
    1,976/1,976
    Star Influence
    29 %
    9,518/32,415
    22,898
    Ability Levels
    82 %
    5,045/6,119
    1,074
    Crew
    29 %
    19,036/64,831
    45,795
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    7,294/37,507
    30,213
    Level
    17 %
    347/1,976
    1,629
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    11 %
    968/8,315
    7,347
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    53 %
    1,238/2,295
    1,058
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    42 %
    14,586/34,527
    19,941
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    35573
  • Primary Attributes
    Strength (STR) 1,353
    Agility (AGI) 1,080
    Tactics (TAC) 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 71,659(47,305)
    Protection 24,369(24,369)
    Speed 164(30)
    Critical Damage 150%
    Potency 24.65%(24.65%)
    Tenacity 39.65%(24.65%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,778(3,884)
    Physical Critical Chance 30.46%(2.46%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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