• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    39,915/104,280
    64,365
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,749/32,062
    27,313
    Ability Levels
    25 %
    1,533/6,119
    4,586
    Crew
    49 %
    31,658/64,124
    32,466
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    24 %
    8,410/33,742
    25,332
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    7 %
    359/4,550
    4,191
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    11 %
    255/2,295
    2,040
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    49 %
    18,558/37,507
    18,949
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    56 %
    1,307/2,295
    989
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    39915
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 55,278(39,636)
    Protection 26,424(26,424)
    Speed 139(26)
    Critical Damage 150%
    Potency 22.05%(22.05%)
    Tenacity 37.05%(22.05%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,138(2,012)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 12,808(9,163)
    Special Critical Chance 18.79%(8.79%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.8%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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