• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    39,822/104,280
    64,458
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    15 %
    5,069/32,062
    26,993
    Ability Levels
    6 %
    401/6,119
    5,718
    Crew
    52 %
    33,796/64,124
    30,328
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    5,091/33,742
    28,651
    Level
    21 %
    429/1,976
    1,547
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    9 %
    425/4,550
    4,125
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    86 %
    32,460/37,507
    5,047
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    88 %
    2,031/2,295
    264
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
  • Power
    39822
  • Primary Attributes
    Strength (STR) 702
    Agility (AGI) 702
    Tactics (TAC) 1,227
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 56,981(44,345)
    Protection 29,563(29,563)
    Speed 143(30)
    Critical Damage 150%
    Potency 24.67%(24.67%)
    Tenacity 39.67%(24.67%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,968(2,251)
    Physical Critical Chance 21.67%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 13,196(10,252)
    Special Critical Chance 19.88%(9.88%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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