• Galactic Power Breakdown

    cur / max
    diff
    Overall
    66 %
    69,384/104,280
    34,896
    Level
    100 %
    1,976/1,976
    Star Influence
    63 %
    20,430/32,062
    11,632
    Ability Levels
    100 %
    6,119/6,119
    Crew
    63 %
    40,860/64,124
    23,264
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    73 %
    27,625/37,507
    9,882
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    72 %
    1,674/2,295
    621
    Relic Modifier
    27 %
    1,173/4,335
    3,162
    Relic Tier
    27 %
    2,319/8,418
    6,099
    cur / max
    diff
    Overall
    52 %
    17,775/33,742
    15,967
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    70 %
    5,265/7,515
    2,250
    Mods
    57 %
    1,331/2,295
    965
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    69384
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 91,125(75,483)
    Protection 50,322(50,322)
    Speed 164(51)
    Critical Damage 150%
    Potency 42%(42%)
    Tenacity 57%(42%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,959(3,833)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 21,096(17,451)
    Special Critical Chance 26.79%(16.79%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.2%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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