This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 219 - Missing Zetas 74
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+25% Potency, if the target is Phoenix Dispel all debuffs and reduce their cooldowns by 1 and grant them 50% Turn Meter
For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
+50% Health Steal
Whenever Paploo gains a status effect, he recovers 5% Protection
Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Mandalorian and Phoenix ally deal 15% more damage and Expose a random enemy
Deal bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter; the weakest other Light Side Unaligned Force User ally recovers 50% Health
This ability has additional effects based on the number of stacks of Momentum Tusken Warrior has
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
If an enemy already had Speed Down, they are Stunned for 1 turn
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; while allies have Accuracy Up, they have +50% Critical Damage; all other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy
The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter; if that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns; if that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead; if this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter
Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn; while Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn
-20% Damage penalty and +25 Speed; whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns; whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+20% Damage; if this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies