• Galactic Power Breakdown

    cur / max
    diff
    Overall
    27 %
    28,944/104,280
    75,336
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    11 %
    3,775/32,062
    28,287
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    39 %
    25,168/64,124
    38,957
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,425/33,742
    26,317
    Level
    22 %
    452/1,976
    1,524
    Stars
    100 %
    4,655/4,655
    Ability Levels
    6 %
    293/4,550
    4,257
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    37 %
    851/2,295
    1,445
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    54 %
    20,539/37,507
    16,968
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    86 %
    6,465/7,515
    1,050
    Mods
    66 %
    1,536/2,295
    759
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28944
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 306
    Tactics (TAC) 536
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 46,178(40,670)
    Protection 27,113(27,113)
    Speed 140(27)
    Critical Damage 150%
    Potency 22.63%(22.63%)
    Tenacity 37.63%(22.63%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,815(2,065)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 17.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 10,688(9,402)
    Special Critical Chance 19.04%(9.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.9%(4.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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