This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 251 - Missing Zetas 64
Rogue One allies are immune to Buff Immunity; Jyn is immune to Stun
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
Whenever Momentum is removed during an enemy's turn, gain 10 stacks of Momentum for 3 turns (limit once per turn)
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns
Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy; if a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded; this damage can't defeat enemies; the first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter; whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
While Imperial Probe Droid is active Target Locked enemies can't gain buffs
Whenever IG-12 & Grogu uses a Special ability, a random Light Side Mandalorian ally assists, gaining additional effects depending on the ability used
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter; whenever he gains Overheat, he gains 10% Turn Meter; whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter; the first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection; during this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max
Padawan Obi-Wan has +5% Critical Chance (stacking, max 50%) for each stack of Heal Over Time on him and +5% Critical Damage (stacking, max 50%) for each stack of Protection Over Time on him; if there is an active Handmaiden Decoy, Padawan Obi-Wan grants her 50% Defense
Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded; if there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and inflict Buff Immunity for 1 turn whenever he attacks out of turn
If the ally Shield Generator loses 2 stacks or more of Plasma Shielding in a single turn Phalanx Taunts for 1 turn