• Galactic Power Breakdown

    cur / max
    diff
    Overall
    20 %
    21,243/105,339
    84,096
    Level
    100 %
    1,976/1,976
    Star Influence
    14 %
    4,687/32,415
    27,729
    Ability Levels
    19 %
    1,191/6,119
    4,928
    Crew
    20 %
    13,390/64,831
    51,440
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    29 %
    10,170/34,527
    24,357
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,708/37,507
    32,799
    Level
    60 %
    1,194/1,976
    782
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    13 %
    1,149/8,315
    7,166
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21243
  • Primary Attributes
    Strength (STR) 1,353
    Agility (AGI) 1,080
    Tactics (TAC) 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 54,009(29,655)
    Protection 15,277(15,277)
    Speed 152(18)
    Critical Damage 150%
    Potency 15.45%(15.45%)
    Tenacity 30.45%(15.45%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,329(2,435)
    Physical Critical Chance 29.54%(1.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(2.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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