• Galactic Power Breakdown

    cur / max
    diff
    Overall
    59 %
    61,731/104,280
    42,549
    Level
    13 %
    266/1,976
    1,710
    Star Influence
    37 %
    12,104/32,062
    19,958
    Ability Levels
    15 %
    948/6,119
    5,171
    Crew
    75 %
    48,414/64,124
    15,710
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    37 %
    12,796/33,742
    20,946
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    85 %
    32,032/37,507
    5,475
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    69 %
    1,604/2,295
    692
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
  • Power
    61731
  • Primary Attributes
    Strength (STR) 608
    Agility (AGI) 608
    Tactics (TAC) 1,063
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 70,663(59,719)
    Protection 39,812(39,812)
    Speed 153(40)
    Critical Damage 150%
    Potency 33.23%(33.23%)
    Tenacity 48.23%(33.23%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,520(3,032)
    Physical Critical Chance 20.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 16,357(13,806)
    Special Critical Chance 23.29%(13.29%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.9%(3.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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