• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    47,934/105,339
    57,405
    Level
    100 %
    1,976/1,976
    Star Influence
    25 %
    8,147/32,415
    24,268
    Ability Levels
    85 %
    5,223/6,119
    896
    Crew
    50 %
    32,589/64,831
    32,242
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    43 %
    14,880/34,527
    19,647
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    53 %
    1,239/2,295
    1,056
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    40 %
    15,295/37,507
    22,212
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    47934
  • Primary Attributes
    Strength (STR) 1,353
    Agility (AGI) 1,080
    Tactics (TAC) 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 78,959(54,605)
    Protection 28,129(28,129)
    Speed 168(34)
    Critical Damage 150%
    Potency 28.45%(28.45%)
    Tenacity 43.45%(28.45%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,377(4,483)
    Physical Critical Chance 30.83%(2.83%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.5%(4.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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