• Galactic Power Breakdown

    cur / max
    diff
    Overall
    55 %
    57,931/104,280
    46,349
    Level
    57 %
    1,136/1,976
    840
    Star Influence
    22 %
    7,213/32,062
    24,850
    Ability Levels
    24 %
    1,500/6,119
    4,619
    Crew
    74 %
    48,083/64,124
    16,041
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    39 %
    13,345/33,742
    20,397
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    1,934/4,550
    2,616
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    46 %
    1,062/2,295
    1,233
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    73 %
    27,615/37,507
    9,892
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    72 %
    1,664/2,295
    632
    Relic Modifier
    27 %
    1,173/4,335
    3,162
    Relic Tier
    27 %
    2,319/8,418
    6,099
  • Power
    57931
  • Primary Attributes
    Strength (STR) 795
    Agility (AGI) 795
    Tactics (TAC) 1,390
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 69,006(54,696)
    Protection 36,464(36,464)
    Speed 150(37)
    Critical Damage 150%
    Potency 30.43%(30.43%)
    Tenacity 45.43%(30.43%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,722(2,777)
    Physical Critical Chance 23.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 15,981(12,645)
    Special Critical Chance 22.17%(12.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.6%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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