This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 269 - Missing Zetas 29
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
+50% Damage; if the ally in the Leader slot is a Tank, this attack can't be evaded; if it's Drogan's turn, Stun target enemy for 1 turn; if it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn
At the start of battle, Drogan gains Keen Stratagem until the end of the battle; whenever an ally with Keen Stratagem uses an ability during their turn, Drogan assists dealing 30% less damage (limit once per turn); whenever Drogan deals damage to an enemy, he and all allies with Keen Stratagem recover 5% Protection; stat gains from Keen Stratagem are doubled for Rebel allies; at the start of each encounter, if the ally in the Leader slot is a Rebel Tank: Drogan gains Protection Up (100%) for 1 turn
Paz gains Protection Up (50%) and Retribution for 2 turns; this ability deals 30% more damage for each stack of Overheat Paz has
If an enemy already had Speed Down, they are Stunned for 1 turn
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter; if that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns; if that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead; if this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection
Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn; while Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +5 Speed (stacking, maximum 50 Speed) While Stealthed, when a Bad Batch ally uses a Special ability, Omega assists dealing 60% less damage Omega's attacks deal 5% more damage for each buff she has, and 5% more damage for each debuff the enemy has
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
+30% Counter Chance and +50% Offense
+15% Max Protection True damage
If Kelleran Beq is in the Leader slot and not the ally slot, the first time he would be defeated, he instead recovers 100% Health and Protection and gains a bonus turn; otherwise, if the allied leader is a Galactic Republic Jedi and not a Galactic Legend at the start of the battle, they gain Second Wind for the rest of the battle, which can't be copied, dispelled, or prevented
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
Add another 50% Chance for each debuffed enemy
If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn; the first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns; if there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter; if the Shield Generator is defeated, Gungan allies gain 50% Turn Meter; at the end of each Gungan ally's turn, they remove a stack of Recharge
While Imperial Probe Droid is active Target Locked enemies can't gain buffs
Whenever IG-12 & Grogu uses a Special ability, a random Light Side Mandalorian ally assists, gaining additional effects depending on the ability used